Monoliths are representations of systems and concepts through compositions of composed systems [1, n] and primitives.
- Unity - I’ve used Unity in the past for a few different 3D projects. It’s powerful, uses C# (one of my favorite languages), is well supported, and is quite performant. For these reasons Unity seems like a solid choice that won’t hinder me on my journey.
- Blender - I’ve heard this is a leading product in both 3D modeling and even some animations. It’s open source and is something I think will be useful to learn as I get further into the 3D space.